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The educational environment at lectures and seminars on exact sciences requires constant improvement in connection with dynamically integrated innovative processes in all spheres of human life, including those occurring in professional (as well as intellectual) activities, which a graduate of a higher educational institution will face in the near future. Accordingly, the educational space should conglomerate several components that contribute to increasing the motivational potential, cognitive activity and academic performance of students, namely: social, digital, immersive environments and salutogenic design.
The use of convergent mobile tools and educational applications (3D technologies, virtual (VR) and augmented (AR) realities) promotes the free development of students studying exact sciences, and a harmonious social environment in combination with the thematic interior of the university will minimize professional burnout of teachers and mental fatigue of the audience, diminishing the negative impact on them of everyday stressful in the period of the educational process. Namely, despite the fact that mathematics is an exact science, an important feature of the study of this discipline is the emotional and physical acceptance of educational information that correlate with external factors of the educational environment (the design of the lecture hall, the visualized design of the material, as well as the form of its presentation, etc.).
Keywords:educational environment, mathematics, university, higher education institution, digital environment, social environment, immersive environment, salutogenic design
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